{"id":68359,"date":"2015-04-01T11:30:48","date_gmt":"2015-04-01T16:30:48","guid":{"rendered":"https:\/\/inalj.com\/?p=68359"},"modified":"2015-04-01T11:39:56","modified_gmt":"2015-04-01T16:39:56","slug":"gamification-or-adding-a-little-excitement-to-your-work","status":"publish","type":"post","link":"https:\/\/inalj.com\/?p=68359","title":{"rendered":"Gamification, or adding a little excitement to your work"},"content":{"rendered":"<p>by Holly Boyer, former Head Editor,\u00a0INALJ Virginia<br \/>\npreviously published 4\/14\/14<\/p>\n<h3 style=\"text-align: center;\"><span style=\"text-decoration: underline;\">Gamification, or adding a little excitement to your work<\/span><\/h3>\n<p><a href=\"https:\/\/inalj.com\/wp-content\/uploads\/2015\/04\/holly-b1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-91358\" src=\"https:\/\/inalj.com\/wp-content\/uploads\/2015\/04\/holly-b1-242x300.jpg\" alt=\"holly b\" width=\"200\" height=\"248\" srcset=\"https:\/\/inalj.com\/wp-content\/uploads\/2015\/04\/holly-b1-242x300.jpg 242w, https:\/\/inalj.com\/wp-content\/uploads\/2015\/04\/holly-b1.jpg 292w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a>If you\u2019re looking for a librarian position in an academic (or even a public or school) library,\u00a0you\u2019ve probably seen ads that require familiarity with emerging technologies. And if you\u2019re\u00a0like me, you aren\u2019t really sure what that means. In my last INALJ <a href=\"https:\/\/inalj.com\/?p=62623\" target=\"_blank\">article<\/a> I wrote about how\u00a0academic libraries are using social media as an emerging technology. This time around I explore\u00a0gamification.<\/p>\n<p>Gamification is exactly what it sounds like: incorporating game dynamics into situations where\u00a0they wouldn\u2019t normally be, like information literacy instruction. The <a href=\"http:\/\/www.nmc.org\/pdf\/2014-horizon-he-preview.pdf\" target=\"_blank\">NMC Horizon Report &gt;\u00a02014 Higher Education Preview<\/a> defines is as, \u201cthe integration of gaming elements, mechanics,\u00a0and frameworks into non-game situations and scenarios.\u201d The oft-cited example is that of\u00a0Foursquare, an app-based social media tool that awards users with badges and designations\u00a0(such as the Mayor of a location) when users \u201ccheck in\u201d at a location.<\/p>\n<p>Gamification of instruction is the natural step. <a href=\"http:\/\/www.nmc.org\/publications\/2013-horizon-report-higher-ed\" target=\"_blank\">Research<\/a> indicates that playing videos games\u00a0increases production of dopamine, a hormone that makes learning easier. <a href=\"http:\/\/crln.acrl.org\/content\/73\/8\/465\" target=\"_blank\">Also<\/a>, \u201cpeople are\u00a0more motivated, engaged, and often achieve more in games than in the real world.\u201d Plus,\u00a0adding gaming elements to non-gaming situations is just plain fun (at least if you\u2019re doing it\u00a0right.)<\/p>\n<p>There are many ways that librarians can incorporate gamification into instruction, especially\u00a0in information literacy teaching.<\/p>\n<ul>\n<li>One example is the <a href=\"http:\/\/www.twittervszombies.com\/blog\/index.html\" target=\"_blank\">Twitter vs. Zombies<\/a> events that occurred\u00a0in November 2012 and February 2013. This game was created as a tool to teach users\u00a0about Twitter as a sort of connectivist MOOC. Participants learned by doing and from other\u00a0participants. During the two days this game was active, participants learned a great deal about\u00a0<a href=\"https:\/\/twitter.com\/search?q=gamification&amp;src=tyah\" target=\"_blank\">Twitter<\/a> and other online media, such as what is and how to use a <a href=\"https:\/\/twitter.com\/search?q=%23gamification&amp;src=typd\" target=\"_blank\">hashtag<\/a>, insert links into\u00a0tweets, publish to other social media sites, and so much more.<\/li>\n<li>Another example of gamification is the North Carolina State University Libraries <a href=\"http:\/\/www.lib.ncsu.edu\/instruction\/scavenger.html\" target=\"_blank\">mobile\u00a0scavenger hunt<\/a>. In addition to more traditional introduction to the library instruction,\u00a0professors have the option to have their class participate in a library scavenger hunt. Using\u00a0one of the library\u2019s iPod Touch devices, groups of students have 25 minutes to answer as many\u00a0of 15 questions as they can. They submit their answers through Evernote, a note-taking app.\u00a0Through this activity, students become comfortable navigating the library while having fun and\u00a0with a bit of competition.<\/li>\n<\/ul>\n<p>There are many ways that you can incorporate game play into instruction, such as level or\u00a0badge systems (I went to a talk on <a href=\"http:\/\/yalsa.ala.org\/blog\/tag\/badges-for-lifelong-learning\/\" target=\"_blank\">YALSA\u2019s lifelong learning badge system<\/a> at Midwinter 2012\u00a0that looked interesting) or even rewards programs (like I have my grocery store!)<\/p>\n<p>If you\u2019d like to learn more, the Gaming Round Table is hosting an ALA Annual preconference on\u00a0Friday, June 27 in Las Vegas called <a href=\"http:\/\/connect.ala.org\/gamert\" target=\"_blank\">Using Meaningful Gamification to Motivate Library Users: A\u00a0Hands-on Workshop<\/a>. It sounds fun and educational! (Of course, I won\u2019t be able to attend since\u00a0I\u2019m on the committee for <a href=\"http:\/\/connect.ala.org\/node\/218668\" target=\"_blank\">this<\/a> NMRT public speaking preconference.)<\/p>\n<p>Here are a few additional resources if you\u2019d like to read more:<\/p>\n<p>\u2022 <a href=\"http:\/\/www.nmc.org\/horizon-project\" target=\"_blank\">The NMC Horizon Project<\/a>, which publishes reports for <a href=\"http:\/\/www.nmc.org\/horizon-project\/horizon-reports\/horizon-report-higher-ed-edition\" target=\"_blank\">Higher Ed<\/a>, <a href=\"http:\/\/www.nmc.org\/horizon-project\/horizon-reports\/horizon-report-k-12-edition\" target=\"_blank\">K-12<\/a>, and <a href=\"http:\/\/www.nmc.org\/horizon-project\/horizon-reports\/horizon-report-museum-edition\" target=\"_blank\">Museums<\/a><br \/>\n\u2022 Kyle Turco\u2019s <a href=\"http:\/\/technologyadvice.com\/gamification\/blog\/history-of-gamification-infographic\/\" target=\"_blank\">Infographic<\/a> on the history of gamification<br \/>\n\u2022 Bohyun Kim\u2019s <a href=\"http:\/\/www.ala.org\/acrl\/publications\/keeping_up_with\/gamification\" target=\"_blank\">article<\/a> for ACRL on gamification<br \/>\n\u2022 Jimmy Daly\u2019s <a href=\"http:\/\/www.edtechmagazine.com\/higher\/article\/2012\/11\/where-does-gamification-fit-higher-education-infographic\" target=\"_blank\">article<\/a> \u201cWhere does gamification fit in higher education?\u201d (including\u00a0another nifty infographic)<\/p>\n<p>Adding gaming elements to instructions makes it more fun, incentivizes and motivates students to\u00a0learn, gives bragging rights to the nerds with the most badges or highest level attainment, and there is\u00a0always the possibility of zombies.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>by Holly Boyer, former Head Editor,\u00a0INALJ Virginia previously published 4\/14\/14 Gamification, or adding a little excitement to your work If you\u2019re looking for a librarian position in an academic (or even a public or school) library,\u00a0you\u2019ve probably seen ads that require familiarity with emerging technologies. And if you\u2019re\u00a0like me, you aren\u2019t really sure what that&hellip;<\/p>\n<p class=\"more-link-p\"><a class=\"more-link\" href=\"https:\/\/inalj.com\/?p=68359\">Read more \u2192<\/a><\/p>\n","protected":false},"author":9,"featured_media":91359,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[145],"tags":[69,3592,6121,5883,3663,6122,5174],"class_list":["post-68359","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","tag-article","tag-blog","tag-gamification","tag-holly-boyer","tag-inalj-virginia","tag-instructional-games","tag-technology"],"jetpack_featured_media_url":"https:\/\/inalj.com\/wp-content\/uploads\/2015\/04\/holly-b-landscape.jpg","jetpack_shortlink":"https:\/\/wp.me\/p1WoMK-hMz","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/inalj.com\/index.php?rest_route=\/wp\/v2\/posts\/68359","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/inalj.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/inalj.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/inalj.com\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/inalj.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=68359"}],"version-history":[{"count":0,"href":"https:\/\/inalj.com\/index.php?rest_route=\/wp\/v2\/posts\/68359\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/inalj.com\/index.php?rest_route=\/wp\/v2\/media\/91359"}],"wp:attachment":[{"href":"https:\/\/inalj.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=68359"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/inalj.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=68359"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/inalj.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=68359"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}